Matheus Simões

Game developer | Programmer

About me

I'm a passionate game developer with over 10 years of experience in backend development, game development, and Unity, with expertise in creating immersive and engaging experiences using cutting-edge technologies. I specialize in crafting games and interactive applications while continuously honing my skills to stay ahead in the industry.* Game Engines: Proficient in Unity, Unreal Engine 5 and have some knwoledge in Construct3, Phaser.
* Programming Languages: Strong foundation in C#, with expertise in C++, C, JavaScript, PHP, Python,MySQL.
* Software Development: Skilled in Object-Oriented Programming (OOP), Design Patterns, and scalable, maintainable code architecture.
* VR, AR & XR: Advanced experience with OpenXR, Oculus Toolkit, and MRTK2 (Microsoft Mixed Reality Toolkit).
* Mobile & Web: Skilled in Android SDK, WebGL.
Development Workflow:* Version Control: Git/GitHub for collaboration and version management.
* CI/CD Pipelines: GitHub Actions for automated workflows.
* Agile Practices: Adept at delivering iterative progress using Agile Development Methodologies.
* Monetization: Knowledgeable in integrating Facebook Ads and optimizing game revenue.

Projects


VR Driving Mecanics

A project focused on developing and testing realistic car driving mechanics in a virtual reality environment. Designed to simulate steering, obstacle navigation, and vehicle control, this project showcases VR integration for immersive driving experiences.

Hand Mecanics project

A VR project developed in Unity to test and refine virtual reality mechanics and physics. The focus is on interactions such as grabbing, throwing, and picking up objects, ensuring smooth and realistic hand-based interactions in a VR environment.

TicTacToe Minimax

A project designed to implement the Minimax algorithm, making it impossible for players to win at Tic Tac Toe. The game demonstrates the application of artificial intelligence in decision-making and ensures optimal moves, resulting in either a draw or a win for the AI in every match.

Yaya the game

A platform shooter developed as a Unity and C# course completion project. The game features three levels and was designed to showcase the skills and knowledge gained throughout the course. With engaging gameplay and challenging enemies, it highlights the implementation of key mechanics and level design principles.

Outwlaw 2D

A recreation of the classic Outlaw game, developed in just one day using Unity. This project faithfully replicates the iconic elements of the original, including simple pixelated graphics, dueling mechanics, and a nostalgic retro style.

Frogger 3D

A 3D recreation of the iconic arcade game Frogger. This project brings the classic gameplay into a modern 3D environment while retaining the challenging and engaging mechanics that made the original a timeless favorite.