Matheus Simões

Game developer | Programmer

About me

I'm a passionate game developer with over 10 years of experience in backend development, game development, and Unity, with expertise in creating immersive and engaging experiences using cutting-edge technologies. I specialize in crafting games and interactive applications while continuously honing my skills to stay ahead in the industry.* Game Engines: Proficient in Unity, Unreal Engine 5 and have some knwoledge in Construct3, Phaser.
* Programming Languages: Strong foundation in C#, with expertise in C++, C, JavaScript, PHP, Python,MySQL.
* Software Development: Skilled in Object-Oriented Programming (OOP), Design Patterns, and scalable, maintainable code architecture.
* VR, AR & XR: Advanced experience with OpenXR, Oculus Toolkit, and MRTK2 (Microsoft Mixed Reality Toolkit).
* Mobile & Web: Skilled in Android SDK, WebGL.
Development Workflow:* Version Control: Git/GitHub for collaboration and version management.
* CI/CD Pipelines: GitHub Actions for automated workflows.
* Agile Practices: Adept at delivering iterative progress using Agile Development Methodologies.
* Monetization: Knowledgeable in integrating Facebook Ads and optimizing game revenue.

Projects


VR Driving Mecanics

A project focused on developing and testing realistic car driving mechanics in a virtual reality environment. Designed to simulate steering, obstacle navigation, and vehicle control, this project showcases VR integration for immersive driving experiences.

Hand Mecanics project

A VR project developed in Unity to test and refine virtual reality mechanics and physics. The focus is on interactions such as grabbing, throwing, and picking up objects, ensuring smooth and realistic hand-based interactions in a VR environment.

TicTacToe Minimax

A project designed to implement the Minimax algorithm, making it impossible for players to win at Tic Tac Toe. The game demonstrates the application of artificial intelligence in decision-making and ensures optimal moves, resulting in either a draw or a win for the AI in every match.

Yaya the game

A platform shooter developed as a Unity and C# course completion project. The game features three levels and was designed to showcase the skills and knowledge gained throughout the course. With engaging gameplay and challenging enemies, it highlights the implementation of key mechanics and level design principles.

Outwlaw 2D

A recreation of the classic Outlaw game, developed in just one day using Unity. This project faithfully replicates the iconic elements of the original, including simple pixelated graphics, dueling mechanics, and a nostalgic retro style.

Frogger 3D

A 3D recreation of the iconic arcade game Frogger. This project brings the classic gameplay into a modern 3D environment while retaining the challenging and engaging mechanics that made the original a timeless favorite.

Experience


LuminaLab AI

Backend & Game developer

Feb 2025 - July 2025


Designed and implemented a custom Revit add-on using C#, enhancing BIM workflows. Developed AI-powered image recognition features using Python and PyTorch. Utilized Docker and containerization for scalable deployment. Created a VR application to visualize dynamic architectural constructions, later adapting the solution into a cross-platform mobile app for Android and iOS.


Sony Music Entertainment

Backend & Game developer

March 2024 - Feb 2025


I work at Sony, developing an innovative corporate game using Unity in combination with PHP, JavaScript, AWS, and MySQL.This project focuses on fostering interaction and collaboration among employees through features like quizzes, internal project voting, and award systems, creating an engaging and rewarding experience that enhances teamwork and strengthens corporate culture.


Real Games Studio

Tech Art & Game developer

December 2023 - Currently Working as Freelancer


Company focused on developing games and apps for personalized experiences for major events,
for large companies such as: Paramount, Rede Globo Television and Maurício de Sousa
(Turma da Mônica, cartoon animated series).


Clickideia Tecnologia Educacional

Game developer

June 2022 - Agoust 2023


It is a company focused on improving public education. Where there is the development and availability of didactic content for all levels of education containing educational games, video lessons, interactive and intuitive content.
I was responsible for creating the games and interactives from their conception/creation to their publication on their portals


67 Bits Studio

Game developer

March 2022 - February 2023


Responsible for the development of hypercasual mobile games, with competitive schedule for the market. I was also responsible for implementing SDK's and building the game for distribution in app stores.
Projects developed by me:


Black Mamba Games

Backend & Game developer

December 2021 - May 2023


NFT game project from a company in Portugal. I was responsible for programming the game and it's integration of cryptocurrency on Unity and the visuals


GOFretes

Backend

Agoust 2021 - January 2022


At Gofretes, I worked as a full-stack developer, contributing significantly to the development of the communication layer with the REST API of the company's website. I utilized .NET to implement robust backend solutions while also handling the frontend development, ensuring a seamless and user-friendly interface.My role involved integrating backend services with the user interface, optimizing the system for performance, and delivering a cohesive experience tailored to the company’s logistics-focused platform.